pointLightFrom
A point light as seen from a point on the shape: the 3D light vector L, the 2D direction toLight and the distance.
pointLightFrom(
light: {position: Expr; height: Expr | number},
at: Expr,
hint: string = 'pl',
): {L: Expr; toLight: Expr; distance: Expr}
Import materials from shaders/std and use materials.pointLightFrom.
position is in placement coordinates (see placementPoint). height lifts the light toward the viewer, in the same units. Feed L to lambert and distance to inverseSquare.
Parameters
| Name | Type | Notes |
|---|---|---|
light | {position: Expr; height: Expr | number} | |
at | Expr | |
hint | string | Optional. Default 'pl'. |
Example
const onBody = pointLightFrom({position: lightUV, height: u.lightHeight}, frame.sdfUV!)
See also
placementPoint— A position prop in the shape's own coordinates, so you can compare it with the field.lambert— How much a light falls on a surface: 0 facing away, 1 facing it.inverseSquare— How a point light fades with distance: 1 at the source, half atrange.keyLightAt— A key light from an angle: the light direction.Land the half vector.Hfor highlights.