exposureTone
Turns light that piles past 1 into a soft burn toward white, like film.
exposureTone(rgb: Expr): Expr
Import materials from shaders/std and use materials.exposureTone.
Apply it to summed emitted light before output. neutralTone is the cousin for a lit, tinted surface.
Parameters
| Name | Type | Notes |
|---|---|---|
rgb | Expr |
Example
const glow = exposureTone(add(irradiance, emitter))
See also
neutralTone— Compresses bright color back into range without shifting its hue.sensorGrain— Adds a fine per-pixel brightness jitter, so rendered light reads as photographed.