crispFill
A clean fill of a shape: 1 inside, 0 outside.
crispFill(opts: {distance: Expr; footprint: Expr | number}): Expr
Import mask from shaders/std and use mask.crispFill.
distance is a signed distance, negative inside the shape, such as one from the shape words. footprint is how wide the edge blends. One pixel in the distance's units gives an anti-aliased edge. A wider value gives a deliberate soft edge.
Parameters
| Name | Type | Notes |
|---|---|---|
opts | {distance: Expr; footprint: Expr | number} |
Example
const bar = mask.crispFill({distance: shape.roundedRect(x, y, w, h, rounding), footprint: px})
Tip. One pixel in uv is
div(1, viewport.member('y')), withviewportfromframes.surfaceOf.
See also
crispStroke— A clean outline of a shape, or a drawn curve, of a given width.softDisc— A filled disc with a soft, shaped edge.