[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Flight\u002Fstreakband":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":189,"categorySlug":189,"categoryTitle":376,"curated":377,"description":378,"editUrl":9,"extension":379,"group":189,"groupTitle":380,"kind":381,"meta":382,"navigation":383,"path":384,"seo":385,"sourceUrl":386,"stem":387,"wordCount":9,"__hash__":388},"primitives\u002Fdocs\u002Fprimitives\u002F13.light\u002F28.streakband.md","streakBand",{"type":149,"value":150,"toc":370},"minimark",[151,155,163,184,198,218,223,283,287,339,343,366],[152,153,147],"h1",{"id":154},"streakband",[156,157,158,159,162],"p",{},"One soft band across a single coordinate, peaking at ",[8,160,161],{},"center",".",[164,165,170],"pre",{"className":166,"code":167,"language":168,"meta":169,"style":169},"language-ts shiki shiki-themes github-dark","streakBand(u: Expr, center: Expr, width: Expr): Expr\n","ts","",[8,171,172],{"__ignoreMap":169},[173,174,177,180],"span",{"class":175,"line":176},"line",1,[173,178,147],{"class":179},"svObZ",[173,181,183],{"class":182},"s95oV","(u: Expr, center: Expr, width: Expr): Expr\n",[156,185,186,187,190,191,194,195,162],{},"Import ",[8,188,189],{},"light"," from ",[8,192,193],{},"shaders\u002Fstd"," and use ",[8,196,197],{},"light.streakBand",[156,199,200,201,203,204,207,208,211,212,214,215,217],{},"Returns a 0–1 field, 1 at ",[8,202,161],{},", fading over ",[8,205,206],{},"width"," on each side. ",[8,209,210],{},"u",", ",[8,213,161],{}," and ",[8,216,206],{}," share a unit. Multiply or add several for a stack of parallel bands.",[219,220,222],"h2",{"id":221},"parameters","Parameters",[224,225,226,242],"table",{},[227,228,229],"thead",{},[230,231,232,236,239],"tr",{},[233,234,235],"th",{},"Name",[233,237,238],{},"Type",[233,240,241],{},"Notes",[243,244,245,259,271],"tbody",{},[230,246,247,252,257],{},[248,249,250],"td",{},[8,251,210],{},[248,253,254],{},[8,255,256],{},"Expr",[248,258],{},[230,260,261,265,269],{},[248,262,263],{},[8,264,161],{},[248,266,267],{},[8,268,256],{},[248,270],{},[230,272,273,277,281],{},[248,274,275],{},[8,276,206],{},[248,278,279],{},[8,280,256],{},[248,282],{},[219,284,286],{"id":285},"example","Example",[164,288,290],{"className":166,"code":289,"language":168,"meta":169,"style":169},"const bar = streakBand(params.ctx.uv.member('y'), 0.5, p('width'))\n",[8,291,292],{"__ignoreMap":169},[173,293,294,298,302,305,308,311,314,317,321,324,327,329,331,333,336],{"class":175,"line":176},[173,295,297],{"class":296},"snl16","const",[173,299,301],{"class":300},"sDLfK"," bar",[173,303,304],{"class":296}," =",[173,306,307],{"class":179}," streakBand",[173,309,310],{"class":182},"(params.ctx.uv.",[173,312,313],{"class":179},"member",[173,315,316],{"class":182},"(",[173,318,320],{"class":319},"sU2Wk","'y'",[173,322,323],{"class":182},"), ",[173,325,326],{"class":300},"0.5",[173,328,211],{"class":182},[173,330,156],{"class":179},[173,332,316],{"class":182},[173,334,335],{"class":319},"'width'",[173,337,338],{"class":182},"))\n",[219,340,342],{"id":341},"see-also","See also",[344,345,346,357],"ul",{},[347,348,349,356],"li",{},[350,351,353],"a",{"href":352},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fraybands",[8,354,355],{},"rayBands"," — Bright bands that travel along a coordinate, for aurora curtains or shimmering rays.",[347,358,359,365],{},[350,360,362],{"href":361},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fbeamstreaks",[8,363,364],{},"beamStreaks"," — Two bright bands crossing a beam further along it, slowly drifting, like light bouncing inside a film camera.",[367,368,369],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":169,"searchDepth":371,"depth":371,"links":372},2,[373,374,375],{"id":221,"depth":371,"text":222},{"id":285,"depth":371,"text":286},{"id":341,"depth":371,"text":342},"Light",false,"One soft band across a single coordinate, peaking at `center`.","md","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Flight\u002Fstreakband",{"title":147,"description":378},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Flight.ts#L570","docs\u002Fprimitives\u002F13.light\u002F28.streakband","nkNIC0qWiRetRcNeUbQ7zzQzcyZ5_EuUMkQ8G_bQIYI"]