[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Flight\u002Fcoverageover":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":185,"categorySlug":185,"categoryTitle":398,"curated":399,"description":158,"editUrl":9,"extension":400,"group":185,"groupTitle":401,"kind":402,"meta":403,"navigation":404,"path":405,"seo":406,"sourceUrl":407,"stem":408,"wordCount":9,"__hash__":409},"primitives\u002Fdocs\u002Fprimitives\u002F13.light\u002F24.coverageover.md","coverageOver",{"type":149,"value":150,"toc":391},"minimark",[151,155,159,180,195,209,214,251,255,351,355,377,381,387],[152,153,147],"h1",{"id":154},"coverageover",[156,157,158],"p",{},"Lays a light color over a background color by a coverage field, like a layer with an opacity mask, as a finished paint.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","coverageOver(slots: {color: PropRef; background: PropRef; coverage: LightValue}): LightValue\n","ts","",[8,167,168],{"__ignoreMap":165},[169,170,173,176],"span",{"class":171,"line":172},"line",1,[169,174,147],{"class":175},"svObZ",[169,177,179],{"class":178},"s95oV","(slots: {color: PropRef; background: PropRef; coverage: LightValue}): LightValue\n",[156,181,182,183,186,187,190,191,194],{},"Import ",[8,184,185],{},"light"," from ",[8,188,189],{},"shaders\u002Fstd"," and use ",[8,192,193],{},"light.coverageOver",".",[156,196,197,200,201,204,205,208],{},[8,198,199],{},"color"," and ",[8,202,203],{},"background"," are color props, ",[8,206,207],{},"coverage"," a 0–1 light. The color's own alpha counts as opacity, so a half-transparent ray color shows the background through it.",[210,211,213],"h2",{"id":212},"parameters","Parameters",[215,216,217,233],"table",{},[218,219,220],"thead",{},[221,222,223,227,230],"tr",{},[224,225,226],"th",{},"Name",[224,228,229],{},"Type",[224,231,232],{},"Notes",[234,235,236],"tbody",{},[221,237,238,244,249],{},[239,240,241],"td",{},[8,242,243],{},"slots",[239,245,246],{},[8,247,248],{},"{color: PropRef; background: PropRef; coverage: LightValue}",[239,250],{},[210,252,254],{"id":253},"example","Example",[160,256,258],{"className":162,"code":257,"language":164,"meta":165,"style":165},"paint: coverageOver({color: p('rayColor'), background: p('backgroundColor'), coverage: withFrame(seamlessRadialFrame(p('center')), noiseRays({density: p('density'), intensity: p('intensity'), spotty: p('spotty')}))})\n",[8,259,260],{"__ignoreMap":165},[169,261,262,265,268,270,273,275,278,282,285,287,289,292,295,298,300,303,305,307,309,312,315,318,321,323,325,328,331,333,335,338,341,343,345,348],{"class":171,"line":172},[169,263,264],{"class":175},"paint",[169,266,267],{"class":178},": ",[169,269,147],{"class":175},[169,271,272],{"class":178},"({color: ",[169,274,156],{"class":175},[169,276,277],{"class":178},"(",[169,279,281],{"class":280},"sU2Wk","'rayColor'",[169,283,284],{"class":178},"), background: ",[169,286,156],{"class":175},[169,288,277],{"class":178},[169,290,291],{"class":280},"'backgroundColor'",[169,293,294],{"class":178},"), coverage: ",[169,296,297],{"class":175},"withFrame",[169,299,277],{"class":178},[169,301,302],{"class":175},"seamlessRadialFrame",[169,304,277],{"class":178},[169,306,156],{"class":175},[169,308,277],{"class":178},[169,310,311],{"class":280},"'center'",[169,313,314],{"class":178},")), ",[169,316,317],{"class":175},"noiseRays",[169,319,320],{"class":178},"({density: ",[169,322,156],{"class":175},[169,324,277],{"class":178},[169,326,327],{"class":280},"'density'",[169,329,330],{"class":178},"), intensity: ",[169,332,156],{"class":175},[169,334,277],{"class":178},[169,336,337],{"class":280},"'intensity'",[169,339,340],{"class":178},"), spotty: ",[169,342,156],{"class":175},[169,344,277],{"class":178},[169,346,347],{"class":280},"'spotty'",[169,349,350],{"class":178},")}))})\n",[210,352,354],{"id":353},"see-also","See also",[356,357,358,369],"ul",{},[359,360,361,368],"li",{},[362,363,365],"a",{"href":364},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fcoveragemix",[8,366,367],{},"coverageMix"," — Blends from a background color to a light color by a coverage field, as a finished paint.",[359,370,371,376],{},[362,372,374],{"href":373},"\u002Fdocs\u002Fprimitives\u002Flight\u002Fnoiserays",[8,375,317],{}," — Volumetric god rays: shafts of light drifting outward from the center, moving on the layer's clock.",[210,378,380],{"id":379},"used-by","Used by",[156,382,383],{},[362,384,386],{"href":385},"\u002Fdocs\u002Fcomponents\u002Fgodrays","Godrays",[388,389,390],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":392,"depth":392,"links":393},2,[394,395,396,397],{"id":212,"depth":392,"text":213},{"id":253,"depth":392,"text":254},{"id":353,"depth":392,"text":354},{"id":379,"depth":392,"text":380},"Light",false,"md","Noise, light & materials","function",{},true,"\u002Fdocs\u002Fprimitives\u002Flight\u002Fcoverageover",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Fpaint\u002Flight.ts#L911","docs\u002Fprimitives\u002F13.light\u002F24.coverageover","zK6rY-jAEMQalZ1bUglCUEJTZ85KHayif9888WLk54Q"]