surfaceOf
The canvas a generator paints on: its uv, its viewport size in pixels and its aspect.
surfaceOf(params: GpuFragmentParams): {uv: Expr; viewport: Expr; aspect: Expr}
Import frames from shaders/std and use frames.surfaceOf.
uv runs 0–1 across the layer, y down. aspect is width over height. When a parent fits the layer into a box, viewport and aspect describe that box. Every frame takes this as its second argument.
Parameters
| Name | Type | Notes |
|---|---|---|
params | GpuFragmentParams |
Example
paint: (params) => { const {uv, viewport, aspect} = surfaceOf(params); … }
See also
rawSurfaceOf— The canvas likesurfaceOf, but always measured against the whole canvas, never a fitted box.centredFrame— A frame centred on a position prop: each pixel's offset from the centre and its distance.segmentFrame— A frame along the line between two position props: how far each pixel is along it and across it.
Used by
Aurora, FlowingGradient, Marble, MeshGradient, Prism, StudioBackground, Waveform