coverage
The orders a wipe can follow.
coverage: { directional, radial, angular, cells, noise }
Import effects from shaders/std and use effects.reveal.coverage.
Each word returns a Coverage for reveal.
All of them read the canvas in uv (0–1 across, y down) and correct for its aspect ratio, so a circle stays round and a diagonal stays at its true angle.
Example
coverage: coverage.radial(p('center'))
Members
coverage.directional— A straight edge sweeping across the canvas.coverage.radial— A circle growing out fromcenter, an iris wipe.coverage.angular— A clock hand sweeping aroundcenter.coverage.cells— A grid of square cellssizewide.coverage.noise— Soft blobs eating the image away, the classic film dissolve.
See also
reveal— Fade the child away in coverage order asprogressgoes from 0 to 1.Coverage— The order pixels disappear in: a number per pixel from 0 (goes first) to 1 (goes last).
Used by
BarnDoors, BlockDissolve, CheckerWipe, DiamondWipe, IrisWipe, LinearWipe, NoiseDissolve, RadialWipe, RandomBars, RippleWipe, VenetianBlinds