CellCoverage

The canvas cut into a grid of square cells, waiting for you to pick the order the cells go in.

class CellCoverage

Import effects from shaders/std and use effects.reveal.CellCoverage.

Not a coverage on its own. Call .diamond(), .checker() or .shuffled() to get one.

Example

coverage: coverage.cells(p('blockSize')).shuffled()

See also

  • coverage — The orders a wipe can follow.