CellCoverage
The canvas cut into a grid of square cells, waiting for you to pick the order the cells go in.
class CellCoverage
Import effects from shaders/std and use effects.reveal.CellCoverage.
Not a coverage on its own. Call .diamond(), .checker() or .shuffled() to get one.
Example
coverage: coverage.cells(p('blockSize')).shuffled()
See also
coverage— The orders a wipe can follow.