BandedCoverage
A coverage cut into bands.
class BandedCoverage
Import effects from shaders/std and use effects.reveal.BandedCoverage.
Bands vanish in order, or in a fixed random order after .shuffled().
Example
coverage: coverage.radial(p('center')).bands(p('rings'))
See also
Coverage— The order pixels disappear in: a number per pixel from 0 (goes first) to 1 (goes last).