BandedCoverage

A coverage cut into bands.

class BandedCoverage

Import effects from shaders/std and use effects.reveal.BandedCoverage.

Bands vanish in order, or in a fixed random order after .shuffled().

Example

coverage: coverage.radial(p('center')).bands(p('rings'))

See also

  • Coverage — The order pixels disappear in: a number per pixel from 0 (goes first) to 1 (goes last).