[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-reveal":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":920,"categorySlug":921,"categoryTitle":9,"curated":425,"description":922,"editUrl":923,"extension":924,"group":925,"groupTitle":926,"kind":9,"meta":927,"navigation":425,"path":928,"seo":929,"sourceUrl":930,"stem":931,"wordCount":542,"__hash__":932},"primitives\u002Fdocs\u002Fprimitives\u002F30.effects-reveal\u002Findex.md","Reveals & wipes",{"type":149,"value":150,"toc":914},"minimark",[151,155,180,210,216,245,250,400,404,768,772,809,813,910],[152,153,147],"h1",{"id":154},"reveals-wipes",[156,157,158,159,166,167,171,172,175,176,179],"p",{},"Words that make the layer inside disappear in a chosen order: a straight edge, a growing\ncircle, a clock sweep, a grid of blocks, a noise dissolve. Every wipe is the same effect,\n",[160,161,163],"a",{"href":162},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Freveal",[8,164,165],{},"reveal",", fed a different ",[168,169,170],"strong",{},"coverage",": a number per pixel from 0 to 1 that says when that\npixel goes (0 first, 1 last). As the ",[8,173,174],{},"progress"," prop climbs from 0 to 1, pixels whose\ncoverage falls below it fade out across a soft front ",[8,177,178],{},"feather"," wide.",[156,181,182,183,188,189,192,193,196,197,200,201,204,205,209],{},"The ",[160,184,186],{"href":185},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage",[8,187,170],{}," words produce the ordering. Their modifiers reshape it: ",[8,190,191],{},".folded()"," turns one\nedge into two opening outward, ",[8,194,195],{},".tiled(n)"," repeats it into strips, ",[8,198,199],{},".bands(n)"," cuts it into\nbands that vanish whole, and ",[8,202,203],{},".shuffled()"," randomizes the band or cell order. Read a wipe from\nthe inside out: the coverage, its modifiers, then ",[160,206,207],{"href":162},[8,208,165],{}," with the three timing props.",[156,211,212,213,215],{},"Only the child's alpha changes, so a wipe composes over anything behind it and costs one\npointwise pass. ",[8,214,174],{}," has no clock of its own; drive it from a prop.",[217,218,223],"pre",{"className":219,"code":220,"language":221,"meta":222,"style":222},"language-ts shiki shiki-themes github-dark","import {effects} from 'shaders\u002Fstd'\n","ts","",[8,224,225],{"__ignoreMap":222},[226,227,230,234,238,241],"span",{"class":228,"line":229},"line",1,[226,231,233],{"class":232},"snl16","import",[226,235,237],{"class":236},"s95oV"," {effects} ",[226,239,240],{"class":232},"from",[226,242,244],{"class":243},"sU2Wk"," 'shaders\u002Fstd'\n",[246,247,249],"h2",{"id":248},"reach-for-it-when","Reach for it when",[251,252,253,266],"table",{},[254,255,256],"thead",{},[257,258,259,263],"tr",{},[260,261,262],"th",{},"When you need",[260,264,265],{},"Use",[267,268,269,283,297,314,327,340,353,376,389],"tbody",{},[257,270,271,275],{},[272,273,274],"td",{},"a straight edge sweeping across",[272,276,277],{},[160,278,280],{"href":279},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-directional",[8,281,282],{},"coverage.directional",[257,284,285,288],{},[272,286,287],{},"two doors opening from the middle",[272,289,290,294,295],{},[160,291,292],{"href":279},[8,293,282],{}," with ",[8,296,191],{},[257,298,299,302],{},[272,300,301],{},"venetian blinds or random bars",[272,303,304,294,308,310,311],{},[160,305,306],{"href":279},[8,307,282],{},[8,309,195],{},", or ",[8,312,313],{},".bands(n).shuffled()",[257,315,316,319],{},[272,317,318],{},"a circle growing from a point",[272,320,321],{},[160,322,324],{"href":323},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-radial",[8,325,326],{},"coverage.radial",[257,328,329,332],{},[272,330,331],{},"rings popping outward",[272,333,334,294,338],{},[160,335,336],{"href":323},[8,337,326],{},[8,339,199],{},[257,341,342,345],{},[272,343,344],{},"a clock hand sweeping around a point",[272,346,347],{},[160,348,350],{"href":349},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-angular",[8,351,352],{},"coverage.angular",[257,354,355,358],{},[272,356,357],{},"blocks dissolving, a checkerboard, or a lattice of diamonds",[272,359,360,294,366,368,369,372,373],{},[160,361,363],{"href":362},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-cells",[8,364,365],{},"coverage.cells",[8,367,203],{},", ",[8,370,371],{},".checker()"," or ",[8,374,375],{},".diamond()",[257,377,378,381],{},[272,379,380],{},"a soft film dissolve",[272,382,383],{},[160,384,386],{"href":385},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-noise",[8,387,388],{},"coverage.noise",[257,390,391,394],{},[272,392,393],{},"the timing props every wipe shares",[272,395,396],{},[160,397,398],{"href":162},[8,399,165],{},[246,401,403],{"id":402},"example","Example",[217,405,407],{"className":219,"code":406,"language":221,"meta":222,"style":222},"import {defineShader, p, effects, transformBoolean} from 'shaders\u002Fstd'\n\nconst {reveal, coverage} = effects.reveal\n\n\u002F\u002F Random bars: a directional wipe cut into bars that vanish in a fixed shuffled order.\nexport const RandomBars = defineShader({\n  name: 'RandomBars',\n  props: {\n    progress: {default: 0.5, ui: {type: 'range', min: 0, max: 1, step: 0.01}},\n    angle: {default: 90, ui: {type: 'range', min: 0, max: 360, step: 1}},\n    barCount: {default: 24, ui: {type: 'range', min: 2, max: 100, step: 1}},\n    softness: {default: 0.1, ui: {type: 'range', min: 0, max: 1, step: 0.01}},\n    invert: {default: false, transform: transformBoolean, ui: {type: 'checkbox'}},\n  },\n  effect: reveal({\n    coverage: coverage.directional(p('angle')).bands(p('barCount')).shuffled(),\n    progress: p('progress'),\n    feather: p('softness'),\n    invert: p('invert'),\n  }),\n  missingChildMessage: 'RandomBars needs a child to wipe.',\n})\n",[8,408,409,420,427,452,457,464,486,498,504,540,568,597,624,641,647,657,699,715,730,745,751,762],{"__ignoreMap":222},[226,410,411,413,416,418],{"class":228,"line":229},[226,412,233],{"class":232},[226,414,415],{"class":236}," {defineShader, p, effects, transformBoolean} ",[226,417,240],{"class":232},[226,419,244],{"class":243},[226,421,423],{"class":228,"line":422},2,[226,424,426],{"emptyLinePlaceholder":425},true,"\n",[226,428,430,433,436,439,441,443,446,449],{"class":228,"line":429},3,[226,431,432],{"class":232},"const",[226,434,435],{"class":236}," {",[226,437,165],{"class":438},"sDLfK",[226,440,368],{"class":236},[226,442,170],{"class":438},[226,444,445],{"class":236},"} ",[226,447,448],{"class":232},"=",[226,450,451],{"class":236}," effects.reveal\n",[226,453,455],{"class":228,"line":454},4,[226,456,426],{"emptyLinePlaceholder":425},[226,458,460],{"class":228,"line":459},5,[226,461,463],{"class":462},"sAwPA","\u002F\u002F Random bars: a directional wipe cut into bars that vanish in a fixed shuffled order.\n",[226,465,467,470,473,476,479,483],{"class":228,"line":466},6,[226,468,469],{"class":232},"export",[226,471,472],{"class":232}," const",[226,474,475],{"class":438}," RandomBars",[226,477,478],{"class":232}," =",[226,480,482],{"class":481},"svObZ"," defineShader",[226,484,485],{"class":236},"({\n",[226,487,489,492,495],{"class":228,"line":488},7,[226,490,491],{"class":236},"  name: ",[226,493,494],{"class":243},"'RandomBars'",[226,496,497],{"class":236},",\n",[226,499,501],{"class":228,"line":500},8,[226,502,503],{"class":236},"  props: {\n",[226,505,507,510,513,516,519,522,525,528,531,534,537],{"class":228,"line":506},9,[226,508,509],{"class":236},"    progress: {default: ",[226,511,512],{"class":438},"0.5",[226,514,515],{"class":236},", ui: {type: ",[226,517,518],{"class":243},"'range'",[226,520,521],{"class":236},", min: ",[226,523,524],{"class":438},"0",[226,526,527],{"class":236},", max: ",[226,529,530],{"class":438},"1",[226,532,533],{"class":236},", step: ",[226,535,536],{"class":438},"0.01",[226,538,539],{"class":236},"}},\n",[226,541,543,546,549,551,553,555,557,559,562,564,566],{"class":228,"line":542},10,[226,544,545],{"class":236},"    angle: {default: ",[226,547,548],{"class":438},"90",[226,550,515],{"class":236},[226,552,518],{"class":243},[226,554,521],{"class":236},[226,556,524],{"class":438},[226,558,527],{"class":236},[226,560,561],{"class":438},"360",[226,563,533],{"class":236},[226,565,530],{"class":438},[226,567,539],{"class":236},[226,569,571,574,577,579,581,583,586,588,591,593,595],{"class":228,"line":570},11,[226,572,573],{"class":236},"    barCount: {default: ",[226,575,576],{"class":438},"24",[226,578,515],{"class":236},[226,580,518],{"class":243},[226,582,521],{"class":236},[226,584,585],{"class":438},"2",[226,587,527],{"class":236},[226,589,590],{"class":438},"100",[226,592,533],{"class":236},[226,594,530],{"class":438},[226,596,539],{"class":236},[226,598,600,603,606,608,610,612,614,616,618,620,622],{"class":228,"line":599},12,[226,601,602],{"class":236},"    softness: {default: ",[226,604,605],{"class":438},"0.1",[226,607,515],{"class":236},[226,609,518],{"class":243},[226,611,521],{"class":236},[226,613,524],{"class":438},[226,615,527],{"class":236},[226,617,530],{"class":438},[226,619,533],{"class":236},[226,621,536],{"class":438},[226,623,539],{"class":236},[226,625,627,630,633,636,639],{"class":228,"line":626},13,[226,628,629],{"class":236},"    invert: {default: ",[226,631,632],{"class":438},"false",[226,634,635],{"class":236},", transform: transformBoolean, ui: {type: ",[226,637,638],{"class":243},"'checkbox'",[226,640,539],{"class":236},[226,642,644],{"class":228,"line":643},14,[226,645,646],{"class":236},"  },\n",[226,648,650,653,655],{"class":228,"line":649},15,[226,651,652],{"class":236},"  effect: ",[226,654,165],{"class":481},[226,656,485],{"class":236},[226,658,660,663,666,669,671,673,676,679,682,684,686,688,691,693,696],{"class":228,"line":659},16,[226,661,662],{"class":236},"    coverage: coverage.",[226,664,665],{"class":481},"directional",[226,667,668],{"class":236},"(",[226,670,156],{"class":481},[226,672,668],{"class":236},[226,674,675],{"class":243},"'angle'",[226,677,678],{"class":236},")).",[226,680,681],{"class":481},"bands",[226,683,668],{"class":236},[226,685,156],{"class":481},[226,687,668],{"class":236},[226,689,690],{"class":243},"'barCount'",[226,692,678],{"class":236},[226,694,695],{"class":481},"shuffled",[226,697,698],{"class":236},"(),\n",[226,700,702,705,707,709,712],{"class":228,"line":701},17,[226,703,704],{"class":236},"    progress: ",[226,706,156],{"class":481},[226,708,668],{"class":236},[226,710,711],{"class":243},"'progress'",[226,713,714],{"class":236},"),\n",[226,716,718,721,723,725,728],{"class":228,"line":717},18,[226,719,720],{"class":236},"    feather: ",[226,722,156],{"class":481},[226,724,668],{"class":236},[226,726,727],{"class":243},"'softness'",[226,729,714],{"class":236},[226,731,733,736,738,740,743],{"class":228,"line":732},19,[226,734,735],{"class":236},"    invert: ",[226,737,156],{"class":481},[226,739,668],{"class":236},[226,741,742],{"class":243},"'invert'",[226,744,714],{"class":236},[226,746,748],{"class":228,"line":747},20,[226,749,750],{"class":236},"  }),\n",[226,752,754,757,760],{"class":228,"line":753},21,[226,755,756],{"class":236},"  missingChildMessage: ",[226,758,759],{"class":243},"'RandomBars needs a child to wipe.'",[226,761,497],{"class":236},[226,763,765],{"class":228,"line":764},22,[226,766,767],{"class":236},"})\n",[246,769,771],{"id":770},"types","Types",[251,773,774,784],{},[254,775,776],{},[257,777,778,781],{},[260,779,780],{},"Type",[260,782,783],{},"What it is",[267,785,786,796],{},[257,787,788,793],{},[272,789,790],{},[8,791,792],{},"AngularDirection",[272,794,795],{},"Which way an angular sweep turns.",[257,797,798,803],{},[272,799,800],{},[8,801,802],{},"RevealSlots",[272,804,805,806,808],{},"What ",[8,807,165],{}," needs: the order pixels go in, and the three timing props every wipe shares.",[246,810,812],{"id":811},"words","Words",[814,815,817],"primitive-words",{":words":816},"[{\"name\":\"reveal\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Freveal\",\"summary\":\"Fade the child away in coverage order as `progress` goes from 0 to 1.\"},{\"name\":\"coverage\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage\",\"summary\":\"The orders a wipe can follow.\"},{\"name\":\"coverage.directional\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-directional\",\"summary\":\"A straight edge sweeping across the canvas.\"},{\"name\":\"coverage.radial\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-radial\",\"summary\":\"A circle growing out from `center`, an iris wipe.\"},{\"name\":\"coverage.angular\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-angular\",\"summary\":\"A clock hand sweeping around `center`.\"},{\"name\":\"coverage.cells\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-cells\",\"summary\":\"A grid of square cells `size` wide.\"},{\"name\":\"coverage.noise\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-noise\",\"summary\":\"Soft blobs eating the image away, the classic film dissolve.\"},{\"name\":\"Coverage\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-class\",\"summary\":\"The order pixels disappear in: a number per pixel from 0 (goes first) to 1 (goes last).\"},{\"name\":\"BandedCoverage\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fbandedcoverage\",\"summary\":\"A coverage cut into bands.\"},{\"name\":\"CellCoverage\",\"path\":\"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcellcoverage\",\"summary\":\"The canvas cut into a grid of square cells, waiting for you to pick the order the cells go in.\"}]",[818,819,820,831,838,845,856,866,876,883,892,901],"ul",{},[821,822,823,827,828,830],"li",{},[160,824,825],{"href":162},[8,826,165],{}," — Fade the child away in coverage order as ",[8,829,174],{}," goes from 0 to 1.",[821,832,833,837],{},[160,834,835],{"href":185},[8,836,170],{}," — The orders a wipe can follow.",[821,839,840,844],{},[160,841,842],{"href":279},[8,843,282],{}," — A straight edge sweeping across the canvas.",[821,846,847,851,852,855],{},[160,848,849],{"href":323},[8,850,326],{}," — A circle growing out from ",[8,853,854],{},"center",", an iris wipe.",[821,857,858,862,863,865],{},[160,859,860],{"href":349},[8,861,352],{}," — A clock hand sweeping around ",[8,864,854],{},".",[821,867,868,872,873,179],{},[160,869,870],{"href":362},[8,871,365],{}," — A grid of square cells ",[8,874,875],{},"size",[821,877,878,882],{},[160,879,880],{"href":385},[8,881,388],{}," — Soft blobs eating the image away, the classic film dissolve.",[821,884,885,891],{},[160,886,888],{"href":887},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcoverage-class",[8,889,890],{},"Coverage"," — The order pixels disappear in: a number per pixel from 0 (goes first) to 1 (goes last).",[821,893,894,900],{},[160,895,897],{"href":896},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fbandedcoverage",[8,898,899],{},"BandedCoverage"," — A coverage cut into bands.",[821,902,903,909],{},[160,904,906],{"href":905},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal\u002Fcellcoverage",[8,907,908],{},"CellCoverage"," — The canvas cut into a grid of square cells, waiting for you to pick the order the cells go in.",[911,912,913],"style",{},"html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html pre.shiki code .sAwPA, html code.shiki .sAwPA{--shiki-default:#6A737D}html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}",{"title":222,"searchDepth":422,"depth":422,"links":915},[916,917,918,919],{"id":248,"depth":422,"text":249},{"id":402,"depth":422,"text":403},{"id":770,"depth":422,"text":771},{"id":811,"depth":422,"text":812},"effects.reveal","effects-reveal","Words that make the layer inside disappear in a chosen order: a straight edge, a growing circle, a clock sweep, a grid of blocks, a noise dissolve.","https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fedit\u002Fmain\u002Fpackages\u002Fcore\u002Fdocs\u002Fstd\u002Feffects.reveal.md","md","effects","Filters & effects",{},"\u002Fdocs\u002Fprimitives\u002Feffects-reveal",{"title":147,"description":922},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Freveal.ts","docs\u002Fprimitives\u002F30.effects-reveal\u002Findex","eWmdcqnlpYtkC_E05saetpd9-__GGhaOGQx2s-gY52A"]