[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-instances\u002Frepeatinstances":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":601,"categorySlug":602,"categoryTitle":603,"curated":604,"description":158,"editUrl":9,"extension":605,"group":210,"groupTitle":606,"kind":607,"meta":608,"navigation":609,"path":610,"seo":611,"sourceUrl":612,"stem":613,"wordCount":9,"__hash__":614},"primitives\u002Fdocs\u002Fprimitives\u002F31.effects-instances\u002F1.repeatinstances.md","repeatInstances",{"type":149,"value":150,"toc":594},"minimark",[151,155,159,205,220,243,248,285,289,519,537,541,580,584,590],[152,153,147],"h1",{"id":154},"repeatinstances",[156,157,158],"p",{},"Many copies of the layer inside, laid out and varied as the recipe says.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","repeatInstances(recipe: RepeatInstancesRecipe): (params: GpuFragmentParams) => Expr\n","ts","",[8,167,168],{"__ignoreMap":165},[169,170,173,176,180,184,187,191,193,196,199,202],"span",{"class":171,"line":172},"line",1,[169,174,147],{"class":175},"svObZ",[169,177,179],{"class":178},"s95oV","(recipe: RepeatInstancesRecipe)",[169,181,183],{"class":182},"snl16",":",[169,185,186],{"class":178}," (",[169,188,190],{"class":189},"s9osk","params",[169,192,183],{"class":182},[169,194,195],{"class":175}," GpuFragmentParams",[169,197,198],{"class":178},") ",[169,200,201],{"class":182},"=>",[169,203,204],{"class":178}," Expr\n",[156,206,207,208,211,212,215,216,219],{},"Import ",[8,209,210],{},"effects"," from ",[8,213,214],{},"shaders\u002Fstd"," and use ",[8,217,218],{},"effects.instances.repeatInstances",".",[156,221,222,223,226,227,230,231,234,235,238,239,242],{},"Returns the fragment for ",[8,224,225],{},"gpu.fragment"," on a definition with ",[8,228,229],{},"requiresRTT",", ",[8,232,233],{},"requiresChild"," and ",[8,236,237],{},"wantsBoundsParams"," set. Copies stack with normal alpha in the recipe's ",[8,240,241],{},"order",". The result is straight alpha.",[244,245,247],"h2",{"id":246},"parameters","Parameters",[249,250,251,267],"table",{},[252,253,254],"thead",{},[255,256,257,261,264],"tr",{},[258,259,260],"th",{},"Name",[258,262,263],{},"Type",[258,265,266],{},"Notes",[268,269,270],"tbody",{},[255,271,272,278,283],{},[273,274,275],"td",{},[8,276,277],{},"recipe",[273,279,280],{},[8,281,282],{},"RepeatInstancesRecipe",[273,284],{},[244,286,288],{"id":287},"example","Example",[160,290,292],{"className":162,"code":291,"language":164,"meta":165,"style":165},"gpu: {fragment: repeatInstances({source: {crop: {left: p('cropLeft'), right: p('cropRight'), top: p('cropTop'), bottom: p('cropBottom')}}, placement: radial({count: p('count'), radius: p('radius'), startAngle: p('startAngle'), sweep: p('sweep'), faceCenter: p('faceCenter')}), variation: {scale: p('instanceScale'), rotation: p('instanceRotation'), opacity: p('instanceOpacity'), jitter: {position: p('jitterPosition'), rotation: p('jitterRotation'), scale: p('jitterScale'), opacity: p('jitterOpacity')}, seed: p('seed'), phase: p('phase')}, hueShift: p('hueShift'), order: p('zOrder')})}\n",[8,293,294],{"__ignoreMap":165},[169,295,296,299,302,305,308,310,313,315,318,322,325,327,329,332,335,337,339,342,345,347,349,352,355,358,361,363,365,368,371,373,375,378,381,383,385,388,391,393,395,398,401,403,405,408,411,413,415,418,421,423,425,428,431,433,435,438,441,443,445,448,450,452,454,457,460,462,464,467,469,471,473,476,479,481,483,486,489,491,493,496,499,501,503,506,509,511,513,516],{"class":171,"line":172},[169,297,298],{"class":175},"gpu",[169,300,301],{"class":178},": {",[169,303,304],{"class":175},"fragment",[169,306,307],{"class":178},": ",[169,309,147],{"class":175},[169,311,312],{"class":178},"({source: {crop: {left: ",[169,314,156],{"class":175},[169,316,317],{"class":178},"(",[169,319,321],{"class":320},"sU2Wk","'cropLeft'",[169,323,324],{"class":178},"), right: ",[169,326,156],{"class":175},[169,328,317],{"class":178},[169,330,331],{"class":320},"'cropRight'",[169,333,334],{"class":178},"), top: ",[169,336,156],{"class":175},[169,338,317],{"class":178},[169,340,341],{"class":320},"'cropTop'",[169,343,344],{"class":178},"), bottom: ",[169,346,156],{"class":175},[169,348,317],{"class":178},[169,350,351],{"class":320},"'cropBottom'",[169,353,354],{"class":178},")}}, placement: ",[169,356,357],{"class":175},"radial",[169,359,360],{"class":178},"({count: ",[169,362,156],{"class":175},[169,364,317],{"class":178},[169,366,367],{"class":320},"'count'",[169,369,370],{"class":178},"), radius: ",[169,372,156],{"class":175},[169,374,317],{"class":178},[169,376,377],{"class":320},"'radius'",[169,379,380],{"class":178},"), startAngle: ",[169,382,156],{"class":175},[169,384,317],{"class":178},[169,386,387],{"class":320},"'startAngle'",[169,389,390],{"class":178},"), sweep: ",[169,392,156],{"class":175},[169,394,317],{"class":178},[169,396,397],{"class":320},"'sweep'",[169,399,400],{"class":178},"), faceCenter: ",[169,402,156],{"class":175},[169,404,317],{"class":178},[169,406,407],{"class":320},"'faceCenter'",[169,409,410],{"class":178},")}), variation: {scale: ",[169,412,156],{"class":175},[169,414,317],{"class":178},[169,416,417],{"class":320},"'instanceScale'",[169,419,420],{"class":178},"), rotation: ",[169,422,156],{"class":175},[169,424,317],{"class":178},[169,426,427],{"class":320},"'instanceRotation'",[169,429,430],{"class":178},"), opacity: ",[169,432,156],{"class":175},[169,434,317],{"class":178},[169,436,437],{"class":320},"'instanceOpacity'",[169,439,440],{"class":178},"), jitter: {position: ",[169,442,156],{"class":175},[169,444,317],{"class":178},[169,446,447],{"class":320},"'jitterPosition'",[169,449,420],{"class":178},[169,451,156],{"class":175},[169,453,317],{"class":178},[169,455,456],{"class":320},"'jitterRotation'",[169,458,459],{"class":178},"), scale: ",[169,461,156],{"class":175},[169,463,317],{"class":178},[169,465,466],{"class":320},"'jitterScale'",[169,468,430],{"class":178},[169,470,156],{"class":175},[169,472,317],{"class":178},[169,474,475],{"class":320},"'jitterOpacity'",[169,477,478],{"class":178},")}, seed: ",[169,480,156],{"class":175},[169,482,317],{"class":178},[169,484,485],{"class":320},"'seed'",[169,487,488],{"class":178},"), phase: ",[169,490,156],{"class":175},[169,492,317],{"class":178},[169,494,495],{"class":320},"'phase'",[169,497,498],{"class":178},")}, hueShift: ",[169,500,156],{"class":175},[169,502,317],{"class":178},[169,504,505],{"class":320},"'hueShift'",[169,507,508],{"class":178},"), order: ",[169,510,156],{"class":175},[169,512,317],{"class":178},[169,514,515],{"class":320},"'zOrder'",[169,517,518],{"class":178},")})}\n",[520,521,522],"blockquote",{},[156,523,524,528,529,532,533,536],{},[525,526,527],"strong",{},"Tip."," ",[8,530,531],{},"hueShift"," costs nothing at 0. Give the prop ",[8,534,535],{},"recompile: crosses(0)"," so it switches on cleanly.",[244,538,540],{"id":539},"see-also","See also",[542,543,544,555,563,571],"ul",{},[545,546,547,554],"li",{},[548,549,551],"a",{"href":550},"\u002Fdocs\u002Fprimitives\u002Feffects-instances\u002Fgrid",[8,552,553],{},"grid"," — Copies in rows and columns, filling this layer's bounding box.",[545,556,557,562],{},[548,558,560],{"href":559},"\u002Fdocs\u002Fprimitives\u002Feffects-instances\u002Fradial",[8,561,357],{}," — Copies around a circle centred on the layer inside.",[545,564,565,570],{},[548,566,568],{"href":567},"\u002Fdocs\u002Fprimitives\u002Feffects-instances\u002Fline",[8,569,171],{}," — Copies in a row, marching away from the layer inside in one direction.",[545,572,573,579],{},[548,574,576],{"href":575},"\u002Fdocs\u002Fprimitives\u002Feffects-instances\u002Fbymode",[8,577,578],{},"byMode"," — Lets one select prop switch between a grid, a radial and a linear layout.",[244,581,583],{"id":582},"used-by","Used by",[156,585,586],{},[548,587,589],{"href":588},"\u002Fdocs\u002Fcomponents\u002Frepeater","Repeater",[591,592,593],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":595,"depth":595,"links":596},2,[597,598,599,600],{"id":246,"depth":595,"text":247},{"id":287,"depth":595,"text":288},{"id":539,"depth":595,"text":540},{"id":582,"depth":595,"text":583},"effects.instances","effects-instances","Instances",false,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-instances\u002Frepeatinstances",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Finstances.ts#L178","docs\u002Fprimitives\u002F31.effects-instances\u002F1.repeatinstances","dZUJyG0k53soUh3DvhfsQ-cQvLA07U2POKXSf0MFZSQ"]