[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-edgeglow\u002Fedgeglowaccumcolorfor":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":519,"categorySlug":520,"categoryTitle":521,"curated":522,"description":158,"editUrl":9,"extension":523,"group":326,"groupTitle":524,"kind":525,"meta":526,"navigation":527,"path":528,"seo":529,"sourceUrl":530,"stem":531,"wordCount":9,"__hash__":532},"primitives\u002Fdocs\u002Fprimitives\u002F33.effects-edgeglow\u002F5.edgeglowaccumcolorfor.md","edgeGlowAccumColorFor",{"type":149,"value":150,"toc":513},"minimark",[151,155,159,321,336,357,362,398,402,455,465,469,499,503,509],[152,153,147],"h1",{"id":154},"edgeglowaccumcolorfor",[156,157,158],"p",{},"The fold step for one color space: adds one color's spots to the running state.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","edgeGlowAccumColorFor(mode: number): TgpuFn\u003C(st: WgslStruct\u003C{ rgb: Vec3f; w: F32; ba: F32; ac: Vec3f; aa: F32; }>, color: Vec4f, sectors: Vec2f) => WgslStruct\u003C{ rgb: Vec3f; w: F32; ba: F32; ac: Vec3f; aa: F32; }>>\n","ts","",[8,167,168],{"__ignoreMap":165},[169,170,173,176,180,184,187,191,194,197,200,203,205,208,211,214,216,219,221,224,226,228,230,233,235,237,239,242,244,246,249,252,254,257,260,263,265,268,271,274,276,278,281,283,286,288,291,295,297,299,301,303,305,307,309,311,313,315,318],"span",{"class":171,"line":172},"line",1,[169,174,147],{"class":175},"svObZ",[169,177,179],{"class":178},"s95oV","(mode: number): TgpuFn",[169,181,183],{"class":182},"snl16","\u003C",[169,185,186],{"class":178},"(",[169,188,190],{"class":189},"s9osk","st",[169,192,193],{"class":182},":",[169,195,196],{"class":175}," WgslStruct",[169,198,199],{"class":178},"\u003C{ ",[169,201,202],{"class":189},"rgb",[169,204,193],{"class":182},[169,206,207],{"class":175}," Vec3f",[169,209,210],{"class":178},"; ",[169,212,213],{"class":189},"w",[169,215,193],{"class":182},[169,217,218],{"class":175}," F32",[169,220,210],{"class":178},[169,222,223],{"class":189},"ba",[169,225,193],{"class":182},[169,227,218],{"class":175},[169,229,210],{"class":178},[169,231,232],{"class":189},"ac",[169,234,193],{"class":182},[169,236,207],{"class":175},[169,238,210],{"class":178},[169,240,241],{"class":189},"aa",[169,243,193],{"class":182},[169,245,218],{"class":175},[169,247,248],{"class":178},"; }>, ",[169,250,251],{"class":189},"color",[169,253,193],{"class":182},[169,255,256],{"class":175}," Vec4f",[169,258,259],{"class":178},", ",[169,261,262],{"class":189},"sectors",[169,264,193],{"class":182},[169,266,267],{"class":175}," Vec2f",[169,269,270],{"class":178},") ",[169,272,273],{"class":182},"=>",[169,275,196],{"class":178},[169,277,183],{"class":182},[169,279,280],{"class":178},"{ ",[169,282,202],{"class":175},[169,284,285],{"class":178},": Vec3f; ",[169,287,213],{"class":175},[169,289,290],{"class":178},": ",[169,292,294],{"class":293},"sDLfK","F32",[169,296,210],{"class":178},[169,298,223],{"class":175},[169,300,290],{"class":178},[169,302,294],{"class":293},[169,304,210],{"class":178},[169,306,232],{"class":175},[169,308,285],{"class":178},[169,310,241],{"class":175},[169,312,290],{"class":178},[169,314,294],{"class":293},[169,316,317],{"class":178},"; }",[169,319,320],{"class":182},">>\n",[156,322,323,324,327,328,331,332,335],{},"Import ",[8,325,326],{},"effects"," from ",[8,329,330],{},"shaders\u002Fstd"," and use ",[8,333,334],{},"effects.edgeGlow.edgeGlowAccumColorFor",".",[156,337,338,341,342,345,346,349,350,353,354,335],{},[8,339,340],{},"mode"," is the compile-time value of a ",[8,343,344],{},"colorSpace"," prop (see ",[8,347,348],{},"transformColorSpace","); where colors overlap they mix in that space. The returned GPU function takes the state, a color and the pair from ",[8,351,352],{},"orbitSpotsAccum",", and returns the new state. Call it once per color, then close with ",[8,355,356],{},"edgeGlowCompose",[358,359,361],"h2",{"id":360},"parameters","Parameters",[363,364,365,381],"table",{},[366,367,368],"thead",{},[369,370,371,375,378],"tr",{},[372,373,374],"th",{},"Name",[372,376,377],{},"Type",[372,379,380],{},"Notes",[382,383,384],"tbody",{},[369,385,386,391,396],{},[387,388,389],"td",{},[8,390,340],{},[387,392,393],{},[8,394,395],{},"number",[387,397],{},[358,399,401],{"id":400},"example","Example",[160,403,405],{"className":162,"code":404,"language":164,"meta":165,"style":165},"const accumColor = edgeGlowAccumColorFor(propValues.colorSpace as number)\nstate = call(accumColor, 'edgeGlowAccumColor', [state, uniforms.colorA, sectors])\n",[8,406,407,433],{"__ignoreMap":165},[169,408,409,412,415,418,421,424,427,430],{"class":171,"line":172},[169,410,411],{"class":182},"const",[169,413,414],{"class":293}," accumColor",[169,416,417],{"class":182}," =",[169,419,420],{"class":175}," edgeGlowAccumColorFor",[169,422,423],{"class":178},"(propValues.colorSpace ",[169,425,426],{"class":182},"as",[169,428,429],{"class":293}," number",[169,431,432],{"class":178},")\n",[169,434,436,439,442,445,448,452],{"class":171,"line":435},2,[169,437,438],{"class":178},"state ",[169,440,441],{"class":182},"=",[169,443,444],{"class":175}," call",[169,446,447],{"class":178},"(accumColor, ",[169,449,451],{"class":450},"sU2Wk","'edgeGlowAccumColor'",[169,453,454],{"class":178},", [state, uniforms.colorA, sectors])\n",[456,457,458],"blockquote",{},[156,459,460,464],{},[461,462,463],"strong",{},"Tip."," OKLCh keeps overlapping lights vivid; linear RGB muddies them.",[358,466,468],{"id":467},"see-also","See also",[470,471,472,483,491],"ul",{},[473,474,475,482],"li",{},[476,477,479],"a",{"href":478},"\u002Fdocs\u002Fprimitives\u002Feffects-edgeglow\u002Fedgeglowaccumzero",[8,480,481],{},"edgeGlowAccumZero"," — The empty state to start folding colors into.",[473,484,485,490],{},[476,486,488],{"href":487},"\u002Fdocs\u002Fprimitives\u002Feffects-edgeglow\u002Forbitspotsaccum",[8,489,352],{}," — The spots of one color orbiting the band, as coverage at this pixel.",[473,492,493,498],{},[476,494,496],{"href":495},"\u002Fdocs\u002Fprimitives\u002Feffects-edgeglow\u002Fedgeglowcompose",[8,497,356],{}," — The final color from the folded state, over a transparent background.",[358,500,502],{"id":501},"used-by","Used by",[156,504,505],{},[476,506,508],{"href":507},"\u002Fdocs\u002Fcomponents\u002Flightedge","LightEdge",[510,511,512],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .s9osk, html code.shiki .s9osk{--shiki-default:#FFAB70}html pre.shiki code .sDLfK, html code.shiki .sDLfK{--shiki-default:#79B8FF}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":435,"depth":435,"links":514},[515,516,517,518],{"id":360,"depth":435,"text":361},{"id":400,"depth":435,"text":401},{"id":467,"depth":435,"text":468},{"id":501,"depth":435,"text":502},"effects.edgeGlow","effects-edgeglow","Edge glow",false,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-edgeglow\u002Fedgeglowaccumcolorfor",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002FedgeGlow.ts#L218","docs\u002Fprimitives\u002F33.effects-edgeglow\u002F5.edgeglowaccumcolorfor","VKBGTdJ-MAtA7pTDzZXohs2YwV7KMSoJO2G4eRWcQhE"]