vibrance
Boost muted colors while leaving already-vivid ones mostly alone.
vibrance(intensity: ArgSpec): PointwiseEffect
Import effects from shaders/std and use effects.color.vibrance.
intensity is an adjustment around 0 (about −2 to 2): 0 leaves the color unchanged, positive values add saturation to dull pixels, negative values drain it.
Parameters
| Name | Type | Notes |
|---|---|---|
intensity | ArgSpec |
Example
effect: vibrance(p('intensity'))
Tip. Declare
identityWhen: isZero('intensity').
See also
saturate— Scale the child's saturation.