saturate
Scale the child's saturation.
saturate(intensity: ArgSpec): PointwiseEffect
Import effects from shaders/std and use effects.color.saturate.
intensity is a multiplier: 0 is grayscale, 1 leaves the color unchanged, values above 1 (up to about 3) push colors past their original saturation.
Parameters
| Name | Type | Notes |
|---|---|---|
intensity | ArgSpec |
Example
effect: saturate(p('intensity'))
Tip. Declare
identityWhen: isValue('intensity', 1); the no-change value is 1, not 0.
See also
vibrance— Boost muted colors while leaving already-vivid ones mostly alone.grayscale— Turn the child black and white, weighted the way the eye sees brightness.