[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"guide-nav":3,"doc-\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fprogressiveblur":145},[4,10,16,20,24,28,32,36,40,44,48,52,56,60,64,69,73,78,82,86,90,94,98,102,106,110,114,117,120,124,127,131,134,138,141],{"path":5,"title":6,"description":7,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide","Getting started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":11,"title":12,"description":13,"category":8,"exclude":14,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[15],"js",{"path":17,"title":18,"description":19,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":21,"title":22,"description":23,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":25,"title":26,"description":27,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":29,"title":30,"description":31,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":33,"title":34,"description":35,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":37,"title":38,"description":39,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":41,"title":42,"description":43,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":45,"title":46,"description":47,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":49,"title":50,"description":51,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":53,"title":54,"description":55,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":57,"title":58,"description":59,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":61,"title":62,"description":63,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":65,"title":66,"description":67,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":70,"title":71,"description":72,"category":68,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":74,"title":75,"description":76,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":79,"title":80,"description":81,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":83,"title":84,"description":85,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":87,"title":88,"description":89,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":91,"title":92,"description":93,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":95,"title":96,"description":97,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":99,"title":100,"description":101,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":103,"title":104,"description":105,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":107,"title":108,"description":109,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":111,"title":112,"description":113,"category":77,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":115,"title":12,"description":116,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":118,"title":12,"description":119,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":121,"title":122,"description":123,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":125,"title":12,"description":126,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":128,"title":129,"description":130,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":132,"title":12,"description":133,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":135,"title":136,"description":137,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":139,"title":12,"description":140,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":142,"title":143,"description":144,"category":8,"exclude":9,"forceFramework":9},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client.",{"id":146,"title":147,"body":148,"categoryId":407,"categorySlug":408,"categoryTitle":409,"curated":410,"description":158,"editUrl":9,"extension":411,"group":215,"groupTitle":412,"kind":413,"meta":414,"navigation":415,"path":416,"seo":417,"sourceUrl":418,"stem":419,"wordCount":9,"__hash__":420},"primitives\u002Fdocs\u002Fprimitives\u002F27.effects-blurs\u002F4.progressiveblur.md","progressiveBlur",{"type":149,"value":150,"toc":401},"minimark",[151,155,159,210,225,247,252,287,295,298,302,360,364,387,391,397],[152,153,147],"h1",{"id":154},"progressiveblur",[156,157,158],"p",{},"A blur that ramps from sharp to full strength in one direction across the child.",[160,161,166],"pre",{"className":162,"code":163,"language":164,"meta":165,"style":165},"language-ts shiki shiki-themes github-dark","progressiveBlur(opts: {\n    intensity: PropRef\n    angle: PropRef\n    center: PropRef\n    falloff: PropRef\n}): ComputeBackedEffect\n","ts","",[8,167,168,180,186,192,198,204],{"__ignoreMap":165},[169,170,173,176],"span",{"class":171,"line":172},"line",1,[169,174,147],{"class":175},"svObZ",[169,177,179],{"class":178},"s95oV","(opts: {\n",[169,181,183],{"class":171,"line":182},2,[169,184,185],{"class":178},"    intensity: PropRef\n",[169,187,189],{"class":171,"line":188},3,[169,190,191],{"class":178},"    angle: PropRef\n",[169,193,195],{"class":171,"line":194},4,[169,196,197],{"class":178},"    center: PropRef\n",[169,199,201],{"class":171,"line":200},5,[169,202,203],{"class":178},"    falloff: PropRef\n",[169,205,207],{"class":171,"line":206},6,[169,208,209],{"class":178},"}): ComputeBackedEffect\n",[156,211,212,213,216,217,220,221,224],{},"Import ",[8,214,215],{},"effects"," from ",[8,218,219],{},"shaders\u002Fstd"," and use ",[8,222,223],{},"effects.blurs.progressiveBlur",".",[156,226,227,228,231,232,235,236,239,240,243,244,246],{},"The ramp starts at ",[8,229,230],{},"center"," (a position in uv) and runs along ",[8,233,234],{},"angle"," (degrees, 0 points right), reaching full blur ",[8,237,238],{},"falloff"," (0–1, in uv) past the center. ",[8,241,242],{},"intensity"," (0–100) is the blur at the far end; 100 is a radius of about 36 pixels. Bind ",[8,245,242],{}," to a map to vary the ceiling per pixel. Alpha stays sharp.",[248,249,251],"h2",{"id":250},"parameters","Parameters",[253,254,255,271],"table",{},[256,257,258],"thead",{},[259,260,261,265,268],"tr",{},[262,263,264],"th",{},"Name",[262,266,267],{},"Type",[262,269,270],{},"Notes",[272,273,274],"tbody",{},[259,275,276,282,285],{},[277,278,279],"td",{},[8,280,281],{},"opts",[277,283,284],{},"`{",[277,286],{},[160,288,293],{"className":289,"code":291,"language":292},[290],"language-text","intensity: PropRef\nangle: PropRef\ncenter: PropRef\nfalloff: PropRef\n","text",[8,294,291],{"__ignoreMap":165},[156,296,297],{},"}` |  |",[248,299,301],{"id":300},"example","Example",[160,303,305],{"className":162,"code":304,"language":164,"meta":165,"style":165},"...progressiveBlur({intensity: p('intensity'), angle: p('angle'), center: p('center'), falloff: p('falloff')})\n",[8,306,307],{"__ignoreMap":165},[169,308,309,313,315,318,320,323,327,330,332,334,337,340,342,344,347,350,352,354,357],{"class":171,"line":172},[169,310,312],{"class":311},"snl16","...",[169,314,147],{"class":175},[169,316,317],{"class":178},"({intensity: ",[169,319,156],{"class":175},[169,321,322],{"class":178},"(",[169,324,326],{"class":325},"sU2Wk","'intensity'",[169,328,329],{"class":178},"), angle: ",[169,331,156],{"class":175},[169,333,322],{"class":178},[169,335,336],{"class":325},"'angle'",[169,338,339],{"class":178},"), center: ",[169,341,156],{"class":175},[169,343,322],{"class":178},[169,345,346],{"class":325},"'center'",[169,348,349],{"class":178},"), falloff: ",[169,351,156],{"class":175},[169,353,322],{"class":178},[169,355,356],{"class":325},"'falloff'",[169,358,359],{"class":178},")})\n",[248,361,363],{"id":362},"see-also","See also",[365,366,367,378],"ul",{},[368,369,370,377],"li",{},[371,372,374],"a",{"href":373},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Ftiltshift",[8,375,376],{},"tiltShift"," — Keeps a band of the child in focus and blurs everything beyond it, like a tilt-shift lens.",[368,379,380,386],{},[371,381,383],{"href":382},"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fgaussianblur",[8,384,385],{},"gaussianBlur"," — A soft, even blur of the child.",[248,388,390],{"id":389},"used-by","Used by",[156,392,393],{},[371,394,396],{"href":395},"\u002Fdocs\u002Fcomponents\u002Fprogressiveblur","ProgressiveBlur",[398,399,400],"style",{},"html pre.shiki code .svObZ, html code.shiki .svObZ{--shiki-default:#B392F0}html pre.shiki code .s95oV, html code.shiki .s95oV{--shiki-default:#E1E4E8}html .default .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html .shiki span {color: var(--shiki-default);background: var(--shiki-default-bg);font-style: var(--shiki-default-font-style);font-weight: var(--shiki-default-font-weight);text-decoration: var(--shiki-default-text-decoration);}html pre.shiki code .snl16, html code.shiki .snl16{--shiki-default:#F97583}html pre.shiki code .sU2Wk, html code.shiki .sU2Wk{--shiki-default:#9ECBFF}",{"title":165,"searchDepth":182,"depth":182,"links":402},[403,404,405,406],{"id":250,"depth":182,"text":251},{"id":300,"depth":182,"text":301},{"id":362,"depth":182,"text":363},{"id":389,"depth":182,"text":390},"effects.blurs","effects-blurs","Blurs, glows & screens",false,"md","Filters & effects","function",{},true,"\u002Fdocs\u002Fprimitives\u002Feffects-blurs\u002Fprogressiveblur",{"title":147,"description":158},"https:\u002F\u002Fgithub.com\u002Fshader-effects-inc\u002Fshaders\u002Fblob\u002Fmain\u002Fpackages\u002Fcore\u002Fsrc\u002Fstd\u002Feffects\u002Fblurs.ts#L811","docs\u002Fprimitives\u002F27.effects-blurs\u002F4.progressiveblur","SURYZQVJDMnKW6mpFHjSG7dnZq31C8X3uWny4oDEvBU"]