getRegisteredShaders
Every user-defined shader currently registered, oldest first.
getRegisteredShaders(): GpuShaderDefinition[]
Import getRegisteredShaders from shaders/std.
Example
const names = getRegisteredShaders().map((d) => d.name)
See also
getRegisteredShader— Look up a user-defined shader by name.onShaderRegistered— Be told when a user-defined shader is registered, replaced or removed.