dithered
Adds a tiny amount of noise to a final color so long soft gradients show no banding.
dithered(color: Expr, params: GpuFragmentParams): Expr
Import compose from shaders/std and use compose.dithered.
Apply it to the finished rgba, never to a value that still feeds a palette.
Parameters
| Name | Type | Notes |
|---|---|---|
color | Expr | |
params | GpuFragmentParams |
Example
paint: (params) => dithered(standardPalette(field, params), params)
See also
emissiveAlpha— Turns an rgb light value into a color with alpha, so glows composite over transparency.