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started","Shaders is a library of GPU effect components for Vue, React, Svelte, Solid, JavaScript and Framer, with a design editor for building with them.","code",null,{"path":13,"title":14,"description":15,"category":10,"exclude":16,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fquickstart","Quickstart","Install Shaders, render your first effect, and drive a prop from state.",[17],"js",{"path":19,"title":20,"description":21,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcomposing-effects","Composing effects","Stack components as layers and nest them to control which layers an effect touches.",{"path":23,"title":24,"description":25,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fblending-masking","Blending and masking","Control how a layer mixes with the layers below it, and reveal one layer through another.",{"path":27,"title":28,"description":29,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fprops-reactivity","Props and reactivity","Bind props to your framework's state so effects update when it changes, and animate props with an animation library.",{"path":31,"title":32,"description":33,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fdynamic-props","Dynamic props","Drive any numeric or position prop from time, the cursor, or another layer, without writing animation code.",{"path":35,"title":36,"description":37,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Flayout-positioning","Layout and positioning","Size and place a shader in your page with CSS, as a background, a fill, or an inline block.",{"path":39,"title":40,"description":41,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Ftransforms","Transforms","Position, size, and rotate any layer inside the canvas with a bounding box, in % or px units.",{"path":43,"title":44,"description":45,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fshape-effects","Shape effects","Pick the 2D, 3D or custom SVG shape that Glass, Neon, Emboss and other shape effects draw inside.",{"path":47,"title":48,"description":49,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcolor-space","Color space","Match colors to your design tool with the output color space, and keep bright layers from clipping with tone mapping.",{"path":51,"title":52,"description":53,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fhooks-events","Hooks and events","Run code when an effect is ready to show, and show a fallback when the GPU can't run it.",{"path":55,"title":56,"description":57,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fperformance","Performance","Learn what makes an effect expensive on the GPU and how to keep it inside the frame budget.",{"path":59,"title":60,"description":61,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcustom-shaders","Custom components","Write your own component in TypeScript, use it like any component in the library, and write WGSL by hand when you need to.",{"path":63,"title":64,"description":65,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Ftelemetry","Telemetry","The `\u003CShader>` component occasionally sends an anonymous performance report to help us improve the engine over time.",{"path":67,"title":68,"description":69,"category":70,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fmcp","Shaders MCP","Connect your AI coding agent to Shaders so it can find, install and edit effects in your codebase.","workflows",{"path":72,"title":73,"description":74,"category":70,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcli","Shaders CLI","Install shaders and presets into your codebase as component files, and keep them in sync with the design editor.",{"path":76,"title":77,"description":78,"category":70,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fagent-skill","Agent skill","Give your coding agent a skill that teaches it to build with Shaders components, the CLI and presets.",{"path":80,"title":81,"description":82,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fvideo-rendering","Rendering to video","Turn a shader effect into a video file, from the design editor or from a frame-by-frame pipeline such as Remotion, Hyperframes or Puppeteer.",{"path":84,"title":85,"description":86,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fquick-tour-of-the-design-editor","Quick tour of the design editor","A short walkthrough of the full Shaders workflow, from designing on the infinite canvas to exporting code.","editor",{"path":89,"title":90,"description":91,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fintro-to-the-interface","Intro to the interface","A tour of the design editor interface: the canvas, layers, the Properties panel, and the ways to share and export.",{"path":93,"title":94,"description":95,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcomposing-your-first-shader-effect","Composing your first shader effect","Building a first shader effect in the design editor by stacking and nesting components as layers.",{"path":97,"title":98,"description":99,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fmasking-and-blending","Masking and blending","How blend modes and masks combine components in the design editor.",{"path":101,"title":102,"description":103,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fdynamic-prop-mapping","Dynamic prop mapping","Turning static props into dynamic ones in the design editor: mapping one layer's output into another's prop, following the cursor, or animating automatically.",{"path":105,"title":106,"description":107,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fcustom-media-and-transformations","Custom media and transformations","Uploading images, videos, and SVG files to the media gallery, adding them to a composition, and placing them with transformations.",{"path":109,"title":110,"description":111,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Finstalling-a-shader-via-mcp","Installing a shader via MCP","Installing a shader from the design editor into a hero section with the Shaders MCP.",{"path":113,"title":114,"description":115,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fexploring-shape-effects","Exploring shape effects","Applying shape effects such as liquid glass, liquid metal, and glowing edges to built-in shapes and your own SVG.",{"path":117,"title":118,"description":119,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fglass-component-spotlight","Component spotlight: Glass","A short look at the Glass component and the liquid-glass look it creates.",{"path":121,"title":122,"description":123,"category":87,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fdigital-looks-component-spotlight","Component spotlight: Digital looks","A look at the digital stylization components for glitchy, futuristic, or technical effects.",{"path":125,"title":14,"description":126,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fjs\u002Fquickstart","Install Shaders without a framework, render your first effect on a canvas, and update props at runtime.",{"path":128,"title":14,"description":129,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Freact\u002Fquickstart","Install Shaders in a React app, render your first effect, and drive a prop from state.",{"path":131,"title":132,"description":133,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Freact\u002Fssr","Next.js and SSR","Render Shaders in Next.js and other React SSR apps by keeping each shader on the client.",{"path":135,"title":14,"description":136,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fquickstart","Install Shaders in a Solid app, render your first effect, and drive a prop from a signal.",{"path":138,"title":139,"description":140,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fsolid\u002Fssr","SolidStart and SSR","Render Shaders in SolidStart and other Solid SSR apps by keeping each shader on the client.",{"path":142,"title":14,"description":143,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fquickstart","Install Shaders in a Svelte app, render your first effect, and drive a prop from state.",{"path":145,"title":146,"description":147,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fsvelte\u002Fssr","SvelteKit and SSR","Render Shaders in SvelteKit and other Svelte SSR apps, where each shader already waits for the browser.",{"path":149,"title":14,"description":150,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fvue\u002Fquickstart","Install Shaders in a Vue app, render your first effect, and drive a prop from a ref.",{"path":152,"title":153,"description":154,"category":10,"exclude":11,"forceFramework":11},"\u002Fdocs\u002Fguide\u002Fvue\u002Fssr","Nuxt and SSR","Render Shaders in Nuxt and other Vue SSR apps by keeping each shader on the client."]